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Spore And Origins

October3

Over the past few years, there has been a whole lot of hype about a game created by Will Wright, the maker of The Sims. This game was Spore. It allows a player to control the evolution of a species from its beginnings as a unicellular organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. Well that’s what Wikipedia says, and yes, it is about that. As well as the big PC title, there was also a mini version, Spore Origins for mobile devices. This concentrates on just the first stage of the main game as a unicellular organism.

To start off, I played Spore Origins on the iPhone. The controls on this are very basic, using the accelerometer to control your little organism through the level on its objective to eat enough guppy creature things to collect enough DNA to move on. Most of the levels are this, except they start including unique creatures for you to attack or defend against. There are also special levels where you have to traverse a maze-like setting and your goal here is to get to the end without being killed by other creatures. This goes on for most of the 30 levels in the game, except for the 2 boss levels where you have to attack and kill huge creatures. This game is small, a little challenging at times but is worth checking out.

After getting to the end of that, I evolved onto the full PC title, Spore. At the start, it is much like the Spore Origins game, where you eat meat to grow and evolve. There is a fair bit more depth to the unicellular organism stage of Spore compared to its Origins counterpart. From here, you get to the stage where you grow legs and go onto land and either become friendly with another species or kill them. For me, this part of the game was the most interesting. It’s also where you get to customise your creature the most and turn it into your own unique creation.

Unfortunately for me, this is where the game all goes downhill for me. Then comes the Tribal stage where you either form friend a tribe, or again destroy them. Although the difference this time is that it is done in a RTS kinda way. The problem is it is not quite an RTS and is a bit weak. After this is the Civilisation stage. This is where it get completely ridiculous! It’s still the RTS type game but here you create the buildings yourself. that may be fun for some people, but I can’t be bothered with this. I couldn’t find any auto or random button so the game throws some random parts together to whip something up quickly in 5 seconds so I can get back to the actual game. Maybe I am missing something, but it’s still pretty annoying and ridiculous. I endured anyway and through the taking over of cities and silliness of creating building and vechiles.

From here, the game started getting better again, although not as good as the second stage of the game, in my opinion. Here you traverse through space, encountering other civilized planets. There are missions you have to do here to get through the game, and there are even missions to be done so you can form a good relationship with a civilization so you can form an alliance with them. Or you can annoy them and go to war with them, your choice. What you do through this stage, you collect badges for various objectives and such. This is by far the longest part of the game, and the rest of the game has literally been building up to this point.

To get a good feel of the game, you’d have to play it yourself, either by purchasing the game, or acquiring it by other methods. I did enjoy the game, but there was a lot I didn’t like about it. The game felt like a whole bunch of little mediocre games all thrown in a blender and released as some sort of huge game. For example, for anyone who has played a real RTS before, the RTS stages of this game will feel horrible to play and fairly weak. Although they definitely aren’t going for a full experience like you would from an actual game from that genre. This game is probably not going to give much to gamers, but for non-gamers or casual gamers, they might enjoy this a whole lot more because it offers a wide range of different things to do. This game was definitely not for me, but hey, it might just be the game for you.

Xbox LAN Party

April20

Yesterday, my friend Morgan hosted an Xbox LAN party for his birthday. There we had 3 Xboxes, 3 televisions, 3 copies of Halo 2, 3 Ethernet cords, 1 router, 12 controllers and 12 people playing. There were a lot of people there, many experienced Halo 2 players, me on the other hand, was not. It was a lot of fun and I had a great time. But afterwards it got me thinking about myself and gaming, shooters in general.

I got my arse kicked! There are many reasons for it. I have never played Halo, I have never played a FPS, I have never played an Xbox, so it is understandable that I would get owned by everyone there, well maybe not everyone, but most people. It has got me thinking that maybe I should start getting into shooters. Every second game coming out these days involves guns or shooting of some description. I am missing out on an important part of gaming and should get on the bandwagon as soon as possible.

When I get my next generation, or should I be saying current generation now, I shall get some shooters. I am going to need a game to get me into the genre, enough to get me hooked into it and getting me to purchase other titles. This should improve my skills in this area, something that is considered as an important part of gaming. Being able to competently go around killing other players is a skill that anyone who considers themselves a gamer should have, which is something that I currently don’t have. Someone needs to help me become a gamer, and they better do that stat!

PSP Themes, Round 2

March28

With the popularity of my first PSP Themes post (thanks Google) I have decided to go at it again picking 5 more themes I have recently found for the PSP. Again, these themes have been made to a high standard and do look really good on your PSP if you do happen to get tired of the simplicity of the default XMB theme.

The first theme in my collection is on from the newly released triple A title, God of War. This is a great theme and a must have for any GoW fans. The iApple theme is similar to the iPhone themes with the rounded square buttons. The only difference is the icons, which are cunstomised to better represent the menu. With any release of a new operating system, a PSP theme of it is bount to come, in this case, one from the new version of OS X, Leopard. The theme consists of the Leopard style folders with little icons as well as drive icons and the nifty Leopard default wallpaper. On the theme of operating system themes, I have found a better Windows XP theme. This theme, although similar to the other XP theme, is much cleaner than the first one as well as having a few extra icons and icon changes.

Now, for the new theme that I use, the Ubuntu theme. There can never be enough computer operating system themes but out of the many, there are few brilliant ones. This theme is extremely slick with wonderful icons. The orange background is also very warm and inviting and looks great along side the Ubuntu XMB theme. Out of all the themes in my new collection, this is a my must have theme!

Note: Themes posted here are not mine. I take no credit for them. All rights belong to their original owners.

God of War: Chains of Olympus [PSP]

March16

When I heard the first rumors about the possibility of a God of War title coming to the PlayStation Portable, I was pretty excited and would love to see it come over to Sony’s little game machine. As well as being excited, I was a bit worried, thinking that a random company would either make a port or do a really bad job doing a prequel or something of it, spoiling the God of War franchise. When it was announced that Ready At Dawn was doing the game, all my worries were gone because I knew they would do another brilliant game, just like they did with Daxter.

There wasn’t a well defined storyline of the game, you help the Gods by going where the path leads. You start off doing one thing and then you go off on another arc that is unrelated from the first one and then there is another arc that is unrelated from the first and second arcs. The only similarities are you, the main character, and that each story has something to do with the Gods of Olympus. Basically, there is no main storyline.

As in the other games in the series, you are equipped with the blades. At the start, you are limited with what attacks you can do but as you level up the blades and acquire new weapons and skills, there is quite a bit you can do. The attacks do get quite repetitive but using different combination on different enemies, makes it a bit more enjoyable. You tend to use the strongest attacks most which makes them get old quite quickly. There is some magic but I only tended to use it when fighting a boss, when I really needed it.

There are a few unique enemies, all that look really good. They could have put a few more enemies in the game to give you more things to attack and new styles of killing your opponents.  There are also many unique environments that look amazing. They have really done a lot to make this game look stunning. The very few cut-scenes were very interesting to watch and gave you a sense of where the game is going. The mini-games which consist of pushing certain buttons at the right time give the game some unique killing sequences which turn away from the regular button bashing hack and slashing of enemies.

I do have to say, the end of the game was the best part. The last two bosses were so much fun to battle and did take time and strategy. I do have to say, the game difficulty does decrease towards the end as you get the Gauntlet of  Zeus which does a slower but more powerful move that can take out an enemy in a couple of attacks instead of the usual dozen or so with the blades. The end of the game is enough reason to play this game.

One problem I had is if I went into battle with low health, and got killed, I resume at the last checkpoint with the same low health. This made boss battles ten times harder because I would have to attack him but make sure I didn’t get attacked myself. One stage in particular is when you have to push a cart through fog and you get attacked by unreachable archers. It ws really hard to do without getting hit, unless you took ages to get past this part. Then after the archer have taken some of your health, you are put into a battle with a big difficult creature. Its very hard to do with little health and took many many attempts.

Another small problem with the game is the inconsistent save points. You might find 2 save point within 5 minutes of each other and at other times, they are miles apart. I never have liked it how many games only let you save at certain points in the game, generally before going out to battle or after a big boss or before going into new area. I like to be able to save the game so I can quit out of it. The problem is less of a problem because before going into battle with enemies, there was always a checkpoint so if you died you can easily return to just before the battle. Also with the PSP, you can power the system off in a sleep mode and return to where you were when you turn it back on. This is not really a big issue in the game but it could have been nice to ditch the save point and let us save anywhere. I can see they have done it to be consistent with the console games.

If you loved the other God of War titles, you are going to love this one too. It is considerably short, I was able to go through the game in about 6 hours on normal difficulty. In saying that, it does have a lot of replay value allowing you to go through the game again with a higher difficulty. As well as lacking in length, it also lacks in the amount of puzzles. If you enjoyed the puzzles in the console games, you might be a little disappointed that there aren’t many in this title.

Ready at Dawn did an amazing job at this game, just like they did with Daxter. This is definitely the PSP game of 2008, possibly of all time. This is a must have title for the PSP and I can easily see it becoming the best selling PSP title and possibly even surpassing the huge success of Daxter. If you have a PSP and want a great game for it, God of War will not let you down.

Playing Portal

March8

Last Sunday, I was fortunate enough to get hold of the popular title, Portal. Before starting to play this game, I had heard a lot of great things about it. To my memory, I haven’t heard anything bad about it (excluding Yahtzee’s ranting, but even he gave it a positive review.) The main reason for me finally getting my hands on this game was not because of all the talk from last year, but the song at the end. I am not going to go into the story of the game because there is Wikipedia for that.

The idea of this game, going through one door (or portal) and ending up at another door, that is basically what the game is about. Something this simple makes it an amazing game. There is so much you can do with these portals such as getting to unreachable areas, getting from one place to another in a matter of seconds, falling through the sky as well and dropping things through the portals. It may sound like nothing but it is genius idea!

The only issues I had with the game is that is so awesome that I had to finish it. I couldn’t do anything else till I had gotten to the end of the game and got some cake. Another issue I had was that it didn’t work well on my laptop, and it ran a little less sloppy on my sisters laptop (which I used to play Portal because it was the only machine that played it decent.) This did ruin the experience of the game with the dropping of frames and the lag at times when things got busy. It is annoying trying to get through a portal but because the game lags, you turn too far and miss the portal. That was slightly frustrating. I know I can’t blame Portal for that, but it was part of my experience of playing it.

Some people probably think the game is really short. There are only 19 levels and you get through the first five in a couple of minutes which doesn’t seem to pleasing but I do have to say that the length of the levels gets longer as you progress (thank God.) The last two levels were especially long but it made it more enjoyable after going through a whole heap of small and easy levels in the game. I think the game is a perfect length, not too short but not too long either.

But the real incentive for me to play and finish this game was for the song and the end (oh, and the cake is a lie) which is by Jonathan Coulton. After hearing him sing this song on Rock Band with a few web celebrities, I went to find the one that is played at the end of Portal on YouTube and loved the song. After that, I had to get to get the game and get to the end of it to get that song during the ending credit. Still Alive was the only reason I played the game in the first place. It was extremely satisfying getting to the end of the game and getting that song.

To conclude, Portal is the best game I have played in a while and it is definitely on my list of games to play while you are alive. Great level design, great gameplay, great concept, great puzzles, great 5 hours of my life to be honest. If you haven’t already played Portal, you HAVE to get your hands on it, beg, borrow or steal it! You will not regret using half a day to play this game at all.

Damn Dead Pixel

December5

As you should know, a couple of months ago, my laptop went to the repair center to get fixed. Well the story is that I didn’t get the computer back in its full glory. Other than the missing ExpressCard blank, a hole that now fills with dust, I was also left with one dead pixel. You probably think I am crazy for getting annoyed and complaining about one little pixel on my monitor, but it is a big deal. I am getting one less pixel than I should be getting. Not only is it the fact that it’s dead, but its that it died when it was at the repair centers hands. Call me crazy but I blame them for it. I think they were careless and that’s why that poor pixel died.

I do know my poor laptop, the one I treated like a million dollar diamond, perfect, clean and mark less. When it returns to me, it has scratches, it has a giant dust collecting hole in the side, one of the grips on the bottom is gone and one pixel is dead. Just so you know how big of a deal this is, the pixel in question is located just a bit up from the bottom about half a finger on the left. Its well hidden by Vistas black taskbar but I know it is there, a millimeter under the iTunes quick launch icon. It annoys me. I want a perfect screen with every single pixel in working order. Call me crazy but I should be getting all the pixels I paid for, not one less.

This is not the only thing in my possession with problematic pixels. My PSP happens to have a stuck pixel, a damn red one. It is about 2.5 cm from the top and left. You would think it wouldn’t be a problem but it is really irritating when watching a movie or doing something other than pushing buttons in a game. When playing a game, you are so into the game that the pixel becomes invisible, but when doing other things, that red dot is irritating and very noticeable, so much that it is distracting.

When a small dot on a screen with many more pixels dies, its not really a problem if it is out of the way, but a pixel on a small screen close to the middle, now that is just irritating. When will the day come that pixels don’t have problems. One day I would like to now worry about the little guys inside my screens dying or getting stuck, its something that I shouldn’t even think about, but since they are annoying me, I am worried. I am crazy for getting agitated about something so small and insignificant. Maybe I have some kind of disorder, or maybe I just want things perfect!

So I herd you liek Mudkipz

October29

The past week, without a laptop, I have been playing Pokemon on my PSP. You are probably wondering how it is possible to do so, but it is simple. Just like for the PC, there is a GameBoy Advance emulator for the PSP and it works very well for the popular GBA titles. I have been using it to play Pokemon Emerald.

I really like PSP homebrew because it allows me to do this, and many more things. gpSP is an amazing emulator, even though it is still in beta. It plays the game perfectly fine, but the only issues will be with trying to use cheats because the system isn’t quite done yet. But that is not an issue anyway, who cheats in GBA games, especially pokemon. Not me.

Pokemon Emerald is too easy. My starting Pokemon is at  level 60 whereas my opponents Pokemon are generally around level 30, half my Pokemon’s level. What this means is that generally, I can take down an opponents Pokemon using only one attack. It is silly they have done that for it allows me to zoom fast through the game without training, or even capturing other Pokemon.

Anyway I still enjoy playing Pokemon on the PSP and reminds me of when I was seven playing Pokemon Yellow on my GameBoy Colour. Weren’t those the days.

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