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God of War: Chains of Olympus [PSP]

March16

When I heard the first rumors about the possibility of a God of War title coming to the PlayStation Portable, I was pretty excited and would love to see it come over to Sony’s little game machine. As well as being excited, I was a bit worried, thinking that a random company would either make a port or do a really bad job doing a prequel or something of it, spoiling the God of War franchise. When it was announced that Ready At Dawn was doing the game, all my worries were gone because I knew they would do another brilliant game, just like they did with Daxter.

There wasn’t a well defined storyline of the game, you help the Gods by going where the path leads. You start off doing one thing and then you go off on another arc that is unrelated from the first one and then there is another arc that is unrelated from the first and second arcs. The only similarities are you, the main character, and that each story has something to do with the Gods of Olympus. Basically, there is no main storyline.

As in the other games in the series, you are equipped with the blades. At the start, you are limited with what attacks you can do but as you level up the blades and acquire new weapons and skills, there is quite a bit you can do. The attacks do get quite repetitive but using different combination on different enemies, makes it a bit more enjoyable. You tend to use the strongest attacks most which makes them get old quite quickly. There is some magic but I only tended to use it when fighting a boss, when I really needed it.

There are a few unique enemies, all that look really good. They could have put a few more enemies in the game to give you more things to attack and new styles of killing your opponents.  There are also many unique environments that look amazing. They have really done a lot to make this game look stunning. The very few cut-scenes were very interesting to watch and gave you a sense of where the game is going. The mini-games which consist of pushing certain buttons at the right time give the game some unique killing sequences which turn away from the regular button bashing hack and slashing of enemies.

I do have to say, the end of the game was the best part. The last two bosses were so much fun to battle and did take time and strategy. I do have to say, the game difficulty does decrease towards the end as you get the Gauntlet of  Zeus which does a slower but more powerful move that can take out an enemy in a couple of attacks instead of the usual dozen or so with the blades. The end of the game is enough reason to play this game.

One problem I had is if I went into battle with low health, and got killed, I resume at the last checkpoint with the same low health. This made boss battles ten times harder because I would have to attack him but make sure I didn’t get attacked myself. One stage in particular is when you have to push a cart through fog and you get attacked by unreachable archers. It ws really hard to do without getting hit, unless you took ages to get past this part. Then after the archer have taken some of your health, you are put into a battle with a big difficult creature. Its very hard to do with little health and took many many attempts.

Another small problem with the game is the inconsistent save points. You might find 2 save point within 5 minutes of each other and at other times, they are miles apart. I never have liked it how many games only let you save at certain points in the game, generally before going out to battle or after a big boss or before going into new area. I like to be able to save the game so I can quit out of it. The problem is less of a problem because before going into battle with enemies, there was always a checkpoint so if you died you can easily return to just before the battle. Also with the PSP, you can power the system off in a sleep mode and return to where you were when you turn it back on. This is not really a big issue in the game but it could have been nice to ditch the save point and let us save anywhere. I can see they have done it to be consistent with the console games.

If you loved the other God of War titles, you are going to love this one too. It is considerably short, I was able to go through the game in about 6 hours on normal difficulty. In saying that, it does have a lot of replay value allowing you to go through the game again with a higher difficulty. As well as lacking in length, it also lacks in the amount of puzzles. If you enjoyed the puzzles in the console games, you might be a little disappointed that there aren’t many in this title.

Ready at Dawn did an amazing job at this game, just like they did with Daxter. This is definitely the PSP game of 2008, possibly of all time. This is a must have title for the PSP and I can easily see it becoming the best selling PSP title and possibly even surpassing the huge success of Daxter. If you have a PSP and want a great game for it, God of War will not let you down.

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  4. PlayStation Portable Go
  5. E3’s Been

One Comment to

“God of War: Chains of Olympus [PSP]”

  1. On March 17th, 2008 at 7:28 am Cyborgtyrant Says:

    I must say that this isnt one of your best written blogs, didnt really flow nicely and actually saw you say one two instead of one too lol. Anyway personally I dont feel too enthralled about playing this lol…I really shoudnt have played the first game on the easiest difficulty XD, so stupid of me.

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